Now that we have installed the toolkit, setup our prefabs, and prepared Unity for export to HoloLens, we can proceed with the fun stuff. In this section, we will build the system manager.
On the most basic level, the system manager is a simple system that is designed to work the same with any 3D object that users want to add to their scene. If it is an object with a mesh and a renderer, then it should behave the same way for the user.
Previously: Building a Dynamic User Interface for the HoloLens, Part 1 (Setup)
Unity has a few tools built in that are designed to help with this type of… more
Source: HoloLens Dev 101: Building a Dynamic User Interface for the HoloLens, Part 2 (The System Manager)

