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Apple AR: There’s Really No Point to Playing StackAR in AR

When explaining augmented reality to the uninitiated, Pokémon Go is often cited as an example. For all its popularity, though, many players would recommend disabling the AR capabilities in catching Pokémon.

In the end, for that part of the game, AR wasn’t really necessary for the experience. I feel the same way about the ARKit update for the Stack puzzle game.

Released last year, the premise behind Stack is simple: players tap on their screens as blocks slide onto the playing area. The available surface area shrinks depending on the accuracy of the placement of the blocks. What it lacks in… more

Source: Apple AR: There’s Really No Point to Playing StackAR in AR

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Swiss Society of Virtual and Augmented Reality
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