So after setup, system creation, creating our bounding box, creating our UI elements, UI movement, as well as jumping through hoops refactoring a few parts of the system itself, we have finally made it to the point where we get some real interaction.
Now it’s time to make our objects move, scale and rotate in response to input from our menu. In a lot of ways, this whole tutorial series front-loaded a lot of the hard work, to make the back-end easy. So easy that it virtually comes down to this line:
HostTransform.position = Vector3.Lerp(HostTransform.position, HostTransform.position +… more
Source: HoloLens Dev 101: Building a Dynamic User Interface for the HoloLens, Part 9 (Moving Our Objects)