The Scaling Ratios Every HoloLens Dev Should Know for Clean Text in Mixed Reality

Designing for mixed reality, especially for the HoloLens, can present unique challenges. Dong Yoon Park, a Principal UX Designer at Microsoft with a passion for typography, recently gave a talk to the Windows Holographic Users Group Redmond (WinHUGR) about the pitfalls he ran into trying to convert what started out as a 2D iOS app 5 years ago to the newer 3D Holographic frontier with Unity.

At first, Yoon disregarded the idea of converting his app to the 3D space, but somehow had a change of heart. In a recent post on Medium, he said, “… as soon as I started putting type into 3D space with… more

Source: The Scaling Ratios Every HoloLens Dev Should Know for Clean Text in Mixed Reality

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Swiss Society of Virtual and Augmented Reality
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