Introducing Wonderscope: an augmented reality iOS app for kids

Welcome to Wonderscope! Created by the team of artists and engineers at Within, Wonderscope combines the power of augmented reality, voice recognition, and spatial story design to immerse children in engaging, educational, and powerful narratives. Wonderscope: for story explorers. Download Wonderscope:

Augmented Reality for Learning and Development – Fire Safety Training

Augmented Reality has many uses in the corporate L&D environment. In this augmented reality example we show how brands can use AR to improve the learning experience. Discover more: Subscribe: Download from App Store: Download from Google Play: Zappar: ZapWorks:

CAE and Microsoft – Improving Safety with Innovative Training Technology

CAE offers virtual-to-live, simulation-based training solutions that assess human performance and help improve overall safety from healthcare and civil aviation, to defense and security operations. In working with Microsoft, #CAEHealthcare uses advanced #healthcaresimulation and #augmentedreality technology (Microsoft HoloLens) to train clinicians and health care providers to improve #patientsafety. Learn more at

JJRR Ep37 Re-inventing medical school education – Augmented reality applications for HoloLens -…

Jeff Mlakar is a technologist who's found his dream job developing cutting edge applications in augmented reality.  Listen to Ep37 as Jeff describes how he first discovered Microsoft's HoloLens and how now he's helping Case Western Reserve University and the Cleveland Clinic reinvent medical school education. Through the Interactive Commons at CWRU, Jeff and his team are eliminating the need for a physical cadaver lab for the new med school and replacing it with  a shared augmented reality curriculum. 03:56s Reinvention of medical school education as we know it 06:58s The interdisciplinary center at Case Western Reserve University 08:45s The 20th century classroom experience 10:30s Jeff’s background in technology and discovering Microsoft’s Hololens 13:02s Teaching gross anatomy without the use of a cadaver laboratory 15:40s Microsoft’s mixed reality headset, the Hololens 20:40s Cleveland Clinic and CWRU leading Hololens application development 23:15s Biomedical illustrators and 3D animators from Cleveland Institute of Art 26:58s Building scalable infrastructure / software platforms 29:48s Virtual reality vs augmented reality and the value of shared experiences 32:35s Demoing an architecture 3d model application and using existing 3d content 37:45s Controlling and experiencing virtual images with Hololens 41:45s Sharing experiences with others over the internet with wifi 45:15s Having remote meetings but sharing space with avatars i.e. “Jedi Council” 53:32s Trying things and seeing what works, exploring applications 55:53s Shifting mindset from no to let’s try it 57:38s Realizing how much fear has been ingrained with the old learning process “This is the next revolution of how we interact with technology” “If we don’t have that physical co-presence with each other, it’s really difficult to have a full, really impactful educational experience. That’s why the Hololens is a game changer for us.” Enjoy this episode? Share it with friends! Click Subscribe in iTunes!

EN | Bosch service trainings with augmented reality

Bosch uses Augmented Reality technology to provide technical service trainings. Bosch will present the technology at Automechanika trade fair in Frankfurt 2018. This video in German:

Augmented Reality and the Future of Learning and Business | David Rapien | TEDxUCincinnati

Our interaction with the technological world today is changing rapidly. We are no longer limited by screens or even reality as we knew it. David Rapien walks us through the history and differences of Virtual Reality and Augmented Reality and looks towards the future options of these technologies in life, business and education. David Rapien enjoys being a husband, father, entrepreneur, and Assistant Professor - Educator at UC's Lindner College of Business. As the Undergraduate Program Director for Information Systems, he explores strange new technologies, seeks out new innovations and ways to learn, and boldly teaches students business solutions they have never considered before. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at

Exploring augmented reality for education

‘Filmed under research conditions. The Augmented Reality (AR) technology being trialled is not available for purchase.’ Recently we have been exploring how augmented reality (AR) could work to extend and support print textbooks in the classroom. By combining visual, auditory, and kinaesthetic stimulation for an immersive learning experience, we hypothesised that AR could be particularly good for learning contexts in which visualisation and spatialisation are imperative for embedding concepts. Our investigation led to this collaboration with Melbourne Girls Grammar to trial a prototype of an AR layer over pages from the Oxford Atlas+ for Australian Schools. Visit our website: Oxford OWL: Blog:

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